18 Jul
Palm Pre’s SDK cannot complete with iPhone SDK
Posted on 2009 under iPhone Duniya | No CommentNow that Palm has opened up Palm Pre SDK to the world at large, it will be good see how app developers embrace this SDK. Palm app store selection is limited to a paltry 28 apps currently, the wider release of its Mojo SDK is expected to be launched soon which will increase that number.
One iPhone app developer named Craig A. Hunter downloaded this SDK and tried it out. He felt that this SDK needs features – webOS development was based on HTML, JavaScript, and CSS, but I was hoping there was a way, some way, any way, to tap into advanced hardware features and software technologies.
Chief on my list is OpenGL, which is a requirement for serious games. GL even became necessary for some of my simpler apps, like Kaleido and Butterfly Collection, since basic software rendering just isn’t responsive enough for smooth animations at decent speeds. You need to tap into the graphics hardware with OpenGL ES.
Sadly, my suspicions were confirmed — there is no way for developers to tap into OpenGL ES using the webOS SDK, despite the fact that the hardware supports it. So that’s a major blow. Then I took a look at the accelerometer capabilities. The accelerometer is desirable for games that use tilt control of course, but is also key to apps based on the equations of motion, like my gMeter (vehicle performance) and greenMeter (eco driving) apps.
[via - Hunter]
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