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Palm Pre’s SDK cannot complete with iPhone SDK

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Now that Palm has opened up Palm Pre SDK to the world at large, it will be good see how app developers embrace this SDK. Palm app store selection is limited to a paltry 28 apps currently, the wider release of its Mojo SDK is expected to be launched soon which will increase that number.

One iPhone app developer named Craig A. Hunter downloaded this SDK and tried it out. He felt that this SDK needs features – webOS development was based on HTML, JavaScript, and CSS, but I was hoping there was a way, some way, any way, to tap into advanced hardware features and software technologies.

Chief on my list is OpenGL, which is a requirement for serious games. GL even became necessary for some of my simpler apps, like Kaleido and Butterfly Collection, since basic software rendering just isn’t responsive enough for smooth animations at decent speeds. You need to tap into the graphics hardware with OpenGL ES.

Sadly, my suspicions were confirmed — there is no way for developers to tap into OpenGL ES using the webOS SDK, despite the fact that the hardware supports it. So that’s a major blow. Then I took a look at the accelerometer capabilities. The accelerometer is desirable for games that use tilt control of course, but is also key to apps based on the equations of motion, like my gMeter (vehicle performance) and greenMeter (eco driving) apps.

[via - Hunter]

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About Me

Hi, I have been using this awesome invention called the Apple iPhone from November 2007 and have gone nutzzz over it. Nuts to an extent that I started this blog which talks just about iPhone and nothing else.

This blog of mine has been getting tremendous response and is being followed by all kinds of mobile phone users from all over the globe. Most of the traffic comes from the US and Europe. Thank you all for making this blog a success :)