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To Own Every App In App Store, You Will Have To Spend $144,326.06

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Isnt that cool. Is there anyone who has gone ahead and downloaded every app on App Store? No One!!! But say hypothetically, if you were to buy all 55,732 apps currently available in the App Store it would cost you just $144,326.06.

app store To Own Every App In App Store, You Will Have To Spend $144,326.06

This research was done by none other than our very own Gizmodo :)

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It would cost $1,875 a day to be a Top iPhone App

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So you have been dreaming of developing the No.1 iPhone app. Did you know that it will cost $1,875 a day, according to Adwhirl, which aggregates ad networks to help publishers monetize their apps on the iPhone. Adwhirl has another suggestion:

Develop a free iPhone app that will generate a large user base, and then leverage those users it to drive traffic to your paid app. The idea is not super original. Game companies commonly offer free versions to get people hooked in hopes of converting them over to paying customers. However, Adwhirl does a good job of explaining why. 

[via - Moconews]

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PLC of an iPhone App – 99Cent Mediocrity

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This graph caught my attention big time this morning.

iphone app plc PLC of an iPhone App   99Cent Mediocrity

Found this on Gizmodo [AppCubby]. Product Life Cycle (PLC) of an iPhone App goes through pretty tough times. By no means, the graph above would depict a typical PLC of an iPhone App. Please dont take this phrase literally ;) . iPhone Developers haven’t made much except for a few lucky ones like the Trism game developer. Developers like Craig Hockenberry of Iconfactory, developers of Frenzic and Twitterific and David Barnard of AppCubby have shared their experiences of why iPhone Apps development cannot be profitable in most of the cases; thanks to skewed app positioning algorithm in iTunes.

Craig Hockenberry – Both of our products, Frenzic and Twitterrific, have been quite successful in the App Store. But what happens when we start talking about bigger projects: something that takes 6 or even 9 man months? That’s either $150K or $225K in development costs with a break even at 215K or 322K units. Unless you have a white hot title, selling 10-15K units a day for a few weeks isn’t going to happen. There’s too much risk.

AppCubby – Spikes are nice, and quite welcomed, but I’m trying to build a business, not a roller coaster! With enough good press spread across a few weeks, an app can build a base, and gain some traction, but a single article is often not enough to propel an app into stardom. As with much of my efforts at marketing, things would probably be a bit different if I weren’t selling niche apps.

Read more – Craig Hockenberry and David Barnard

[via  - Gizmodo]

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Sponsored By The Best Earbuds For the iPhone - ZAGG's Z.buds

Loopt iPhone App – Video Demo

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Demo of Loopt on the iPhone for TechCrunch

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Limbo’s iPhone App – Demo

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Limbo’s iPhone App on TechCrunch

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Send your iPhone App Videos to TechCrunch for complete press coverage

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This seems to be a great idea for all those Native App Developers who have been waiting desperately to display their apps to the press and world at large before the App Store’s formal launch. TechCrunch has a great idea. Here is what they have to say – Apple is putting a lot of pressure on application developers not to demo their apps until the App Store is live, so there is going to be a ton of press on the launch day talking about new applications.

iphone loopt iphoneindia Send your iPhone App Videos to TechCrunch for complete press coverage

We (TechCrunch) have a better idea, though, to really help developers get the word out on launch day. Create a short video demo of your application and submit it to us below along with a description, link to the product, etc. (use either the iPhone emulator or just point a video camera at an iPhone to record the video). We’ll hold the information under embargo until the day the App Store launches and you are free to publicize the application. Then we’ll feature the best ones on TechCrunch and point to an iPhone app directory on CrunchBase where readers can view the demos and download the apps they like.

[via - TechCrunch]

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Sponsored By The Best Earbuds For the iPhone - ZAGG's Z.buds
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    Hi, I have been using this awesome invention called the Apple iPhone from November 2007 and have gone nutzzz over it. Nuts to an extent that I started this blog which talks just about iPhone and nothing else.

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